While there is an array of common locations on the central board, each unique villain sheet has its own set of spaces you can trigger. In SPECTRE: The Board Game you will pursue various schemes by placing your villain and enforcer pawns on action spaces. Among these designers’ credits are classics such as 7 Wonders, Hanabi, and Cash ’n Guns. The other half is the Modiphius group of Stefano Guerriero, Javier Angeriz-Caburrasi, and Juan Echenique. One half is the French design studio Kaedama, consisting of Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, and Théo Rivière. The team behind this title is impressive. SPECTRE: The Board Game has you and up to three of your most villainous friends competing to become Number 1 of the Special Executive for Counter-intelligence, Terrorism, Revenge, and Extortion (SPECTRE), the sinister organization in constant opposition to James Bond throughout the series and the namesake of the 2015 film. It also has Dune and Homeworld RPGs on the way. It has released hit titles such as the miniatures game Fallout: Wasteland Warfare and the role-playing game Star Trek Adventures. Modiphius Entertainment has established itself as a strong design studio in the tabletop industry. Instead, you will choose between classic Bond villains such as Ernst Stavro Blofeld ( You Only Live Twice), Rosa Klebb ( From Russia, with Love), and Raoul Silva ( Skyfall). The catch is you won’t be playing 007 or any other MI6 agent. Look for our full review soon.James Bond has largely been absent from the modern board game revolution, but that’s about to change with SPECTRE: The Board Game from Modiphius Entertainment. Bloodborne is super interactive-it’s all about bluffing, negotiation, and trying to get into your opponents’ heads. You lose echos when you die unless you take an action to bank them and, true to its source material, you’ll die often in this game. The goal of the game is to collect “blood echo” tokens from monsters by doing damage to them, but each monster only has so much blood to give.Įveryone plays one card simultaneously, and these cards will help you damage monsters or even mess with your fellow Hunters. Even though you’ll work together cooperatively to take down the baddies, this is a competitive game. Instead of focusing on the single-player action the video game is known for, the card game plops three to five players into a shared Chalice Dungeon where they will fight their way through a series of monsters and bosses. My rule is generally "approach board game versions of video games with an abundance of skepticism," but as it turns out, this game may actually be pretty great. AdvertisementĪaron ZimmermanMy hopes for Bloodborne: The Card Game weren’t high, but the game was still on my radar due to its award-winning designer, Eric Lang (who released a full four games at this year’s Gen Con). It remains a bit of a mystery, but I'm unreasonably excited to jump in and see what all the fuss is about. It's impossible to tell how the full thing will play based on an introductory demo, but it seems to have a decent amount of Euro-y resource management wrapped up in a choose-your-own-adventure-style storytelling engine. SeaFall is a 4X-inspired adventure game set in an "age of sail" swashbuckling world Daviau has called it " Indiana Jones in the seventeeth century." You'll write on the board, tear up cards, and generally make the game your own, unique experience. Daviau previously designed Risk Legacy and the insanely popular Pandemic Legacy SeaFall is his first game built from the ground up as a legacy title.įor the uninitiated, legacy games are generally played by the same group of players over a number of sessions (15 or so, in this case) because the game world permanently evolves due to players' actions and decisions. As rumor has it, publisher Plaid Hat sold out of its limited copies even before the general public gained entry to the expo hall (damn you, VIGs!). This year, that game was Rob Daviau's SeaFall. Every Gen Con has its super-hyped, must-have game.
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